2010년 11월 18일 목요일

Video Game Leagues, The Primary Companies, Processes And Regulations

For some of us, playing games is a way of life and many of this demographic may often wonder at a life where playing games is actually productive. It would come as surprise for these individuals, then, to learn that there are, in fact, almost a dozen major video game leagues that have hundreds of attendees and competitors every year. Millions of dollars of prizes are given away annually to the winners, meaning it's not just a passing fancy, but a completely viable way of life, provided you're the best of the best. These leagues utilize some of the most competitive games around, not all of them new, and people from all over the world compete, both in person and over the Internet. The participants can take part as either teams or individuals, depending on the league and game in question.

The Main Leagues

There are several major leagues that dominate the world of competitive gaming. The first is the Cyberathlete Professional League (CPL) has been around for six years and has awarded over three million dollars worth of prizes. It primarily focuses on the first-person shooter (FPS) games and is a venerable option. The World Cyber Games (WCG) provide annual events with tremendous amounts of money varying between four-hundred thousand and five-hundred thousand dollars. They provide dozens of gaming genres from strategies to FPSs. The Pro Gaming League (PGL) also stands with the larger leagues and focuses on the console gaming sector, though offering less prize money.

Competition

Video game competitions function like most major competitions. The competitors face off against other competitors in a bid to challenge the reigning champions. Once the competitors are weeded out and only the best remain, these then face off against the champions. If the champions defend their title, they are rewarded with the prize money, as are the competitors if they win. There are variations in each tournament, such as champions being consider competitors and facing off against the teams until only one team remains.

The prizes are not always monetary. They can sometimes be physical items such as graphics cards, consoles and other items of varying monetary values. The following year sees the champions written in to face either returning or new competitors.

Cheating

Obviously cheating has become a serious rule that no one is allowed to break. The actual means of cheating can vary from game to game, where some players may use 3rd party programs to manipulate the game's data or in other cases, the player might exploit certain parts of the game to give themselves a superior advantage over other players. Generally, there are always referees and judges to deem whether the players' conduct has been has been honorable or not. Hardware can also provide unfair advantages. For example, some controllers designs come with a macro button, which allows a series of button presses to programmed to a single button press. This allows players to do more within less time, usually more than is human possible. This is yet another form of cheating and these controllers are generally banned from such competitions.

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